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Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. These games usually feature a large interconnected world map the player can explore, although parts of the world will be inaccessible to the player until they acquire special items, tools, weapons, abilities, or knowledge within the game. ![]() The term is a portmanteau of the names of the video game series Metroid and Castlevania, based on the template from Metroid from 1986, Castlevania II from 1987, and Castlevania: Symphony of the Night from 1997. Metroidvania is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression.
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